EXALTED RPG PDF

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White Wolf and Exalted are registered trademarks of White Wolf. Publishing, Inc. All rights reserved. Age of Sorrows and Second. Age of Man are trademarks of. Items 1 - 8 of 8 Your one-stop online shop for new and vintage RPG products from the top publishers, Hottest Core Rulebooks, Exalted (2nd Edition), PDF. the Abyssals, Exalted the Dragon-Blooded, Exalted the Lunars, Exalted the Sidereals, Games of Divinity, Exalted Storyteller's Companion, the Book of Three.


Exalted Rpg Pdf

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Based on the Exalted game created by Robert Hatch, with Justin Achilli, Andrew Bates Exalted is a trademark of White Wolf Publishing, Inc. All rights reserved. Items 1 - 6 of 6 Exalted Rpg PDF - Download as PDF File .pdf), Text File .txt) or read online. Exalted-rpg-pdf. List of Exalted haakoopmacyding.cf - Download as PDF File .pdf), Text File .txt) or read http:/ / rpg. aspx [4] http:/ / www. com/ product_info. white-wolf. aspx http:/.

Despite the delays in the books getting out and my group staying in 2nd edition because of the delays, we all recommend giving it a chance. I recommend getting the pdf of it if your going to try it out, as the book is big price commitment. Is it the final version? While it is excellent seriously, I gave it a five star review for a reason , having gotten it in hand Make room on your shelf, then go back and make more, because however big you're thinking, it's not big enough.

It is without contest physically the thickest RPG I own.

Thicker than the Mage: the Awakening core rulebook. Thicker than the Pathfinder core book. Thicker than Vampire: the Masquerade 20th Anniversary Edition. It is somewhere between three and four inches thick, and at least a third of that is just the Charms chapter. Consider yourselves warned.

That being said how much fluff vs rules is there? My two 2 mage POD failed just leafing through them. It's a marginal thing.

There's plenty of fluff some of which is new to this edition; a number of locations from previous editions are not discussed in the core book, in favor of filling in some of the empty space , but the Charms chapter alone tips the weight of the crunch heavily on the winning side.

Like I mentioned, the charm crunch takes a third of the book. Mine was shipped on April 25 and I still haven't seen any sign of it, what's really weird is things that were shipped on April 26 showed up well over a week ago I'm getting worried it was lost in the mail, and it wasn't cheap.

How long did all of your copies take to arrive?

It's been 2 and a half weeks now. Getting annoyed I am forced to assume it has become lost in the mail. A real shame, I guess I am going to have to file a claim. So in my case I have to wait until May 27 before they will do anything. In your case it would be the 29th So now to start the process of a claim. My page for my Premium copy came out soon as I turned the page as I skimmed through. Not sure yet what else may fall out.

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I got a refund after giving up. The pages are glued in and not sewn in. This is the biggest problem I have seen with print on demand. Art style in the book is stunning and i love it so far. Though i am little bit worried about the glued binding and for that high price and size of the book i hope it holds April 26, pm UTC Full size preview isn't working, so I can't really "see" what the book looks like.

Plus, giving just the first 13 pages, nine of which are a story, is NOT helpful. This is really across the board for drivethru, not just related to this one book.

For this size of book you want to show the full table of contents plus several pages of interior. It's been a while since I did one, but you certainly used to be able to create your own pdf and submit it, or to do the from-to auto-generate, so anything is possible. I know piracy is a worry but a dozen or so pages taken from the ToC or anywhere in the meat of a book this size should not really matter.

In this age of electronic options one thing we are denied is the chance to flip through a copy of a book. On that note for those who are gun shy the option to download the PDF to review the book and the to download the Hardcover only, if we like what we see would be nice. The Fae-Blooded are the children of a union between the Raksha and mortals. The Mountain Folk can also produce God-Blooded offspring, but there is no specific term for them. Rules for playing God-Blooded characters are presented in the Exalted Player's Guide in 1st edition, and Scroll of Heroes in 2nd edition.

Mountain Folk [21] Also known as the Jadeborn, creatures of the Great Maker, Autochthon: when Creation was initially formed by the Primordials, some among the Unshaped were incorporated into the substance of the created world.

Sensing that these other, native intelligences of Chaos had been snuffed out in the Creation of inanimate elements, Autochthon took pity on them. Salvaging whatever it could discern of their prior selves, Autochthon resurrected them — still formed of the earthen materials they had calcified into, but alive, and with at least a glimmering memory of the intelligent entities they had once been.

The vast majority of the Mountain Folk are Unenlightened — limited in intelligence, creativity, and supernatural power. A small minority of Workers and Warriors--as well as the entire Artisan Caste--are Enlightened, with much greater creativity as well as both mundane and supernatural potential.

Mountain Folk society is ruled by the Artisan Caste, who make up the nobility, with Unenlightened Warriors and Workers making up the commoners and Enlightened Warriors and Workers occupying an intermediate position. Spirits [22] [23] Spirits are divided into four broad categories: demons, elementals, ghosts, and gods. With the exception of elementals, spirits are naturally immaterial, generally require Charms to materialize in Creation, and will reform when killed unless some supernatural effect prevents them from doing so.

Rules for playing ghosts in 1st edition are presented in Exalted: The Abyssals, and rules for 2nd edition are presented in The Books of Sorcery, Vol. Rules for playing elementals and gods are presented in The Books of Sorcery, Vol. Demons, Yozis, Primordials and Devas The Yozis are exiled, imprisoned and twisted Primordials, each primordial can have one or more bodies, known as Jouten.

For each Yozi, there are at least a dozen Third Circle demons including the Fetich; each third circle demon rivals the most powerful gods and elementals in power and embodies and defines an aspect of the Yozi, which will change if the demon is permanently slain.

More dramatic changes, including a new name and identity, result from the death of a Fetich. Each Third Circle Demon expresses itself through seven Second Circle demons, who exist both as individuals and aspects of a greater demon's power and personality. First Circle demons are actively created, rather than aspects of other beings, and are generally divided into various demonic species rather than being fashioned as individuals.

Due to the terms of the Yozis' surrender, all demons can be summoned and bound. Devas are the spiritual entities spawned from Primordials; while this includes the Yozis, it also extends to unbound Primordials such as Gaia and Autochthon. Each primordial's devas has a specific name. Gaia's devas are known as kami, and the Five Elemental Dragons were described as such in the first two editions.

Autochthon's devas are known as exmachina. Unlike true demons, these beings cannot be summoned through sorcery. Elementals Elementals maintain Creation, and with a few exceptions, embody one of the five elements: air, earth, fire, water or wood. Elementals are naturally material, requiring charms to dematerialize, and with a few exceptions, cannot reform when slain. Unlike other spirits, their growth is largely unrestricted. The most powerful elementals are the Lesser and Greater Elemental Dragons.

Elementals are generally outranked by gods of similar power. While Sorcerers can summon and bind demons through sorcery, the Elementals conjured through a similar spell are brought into being whole-cloth, and frequently cease to exist at the end of their binding.

The elementals of Autochthonia embody one of the machine world's elements: crystal, metal, oil, lightning or steam, and cannot be summoned through sorcery.

Ghosts The most common type of ghosts, referred to as ghosts or the dead, are the hun or higher souls of mortals who have refused to pass into Lethe and reincarnation due to their attachment to their mortal lives. These ghosts are much weaker than Exalted, and they can only respire Essence in the Underworld and Shadowlands.

Hungry ghosts generally come into existence due to betrayal, vengeance or a traumatic death.

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Initially, a hungry ghost includes both the higher soul and the po , or lower soul, but the hun soon moves on, leaving the hungry ghost largely mindless.

Unlike other ghosts, hungry ghosts are naturally material in Creation at night. Nephwracks are ghosts who have been corrupted by the Neverborn. Unlike uncorrupted ghosts, they are capable of using necromancy. The Deathlords are thirteen ghosts of powerful Solar Exalted who have been empowered by the Neverborn, and although they are not technically Exalted, they have access to Abyssal Charms. Spectres, also known as plasmics, are bizarre creatures spawned by the nightmares of the Neverborn.

The category of Hekatonkhire includes the ghosts of demons, devas and Primordial behemoths, as well as the manifested nightmares of the Neverborn. The Neverborn are the ghosts of slain Primordials. Immensely powerful, they are difficult to rouse from their slumber, and their power seems largely constrained to the Labyrinth.

Only mundane ghosts and Hekatonkhire can be summoned through necromancy, and only mundane ghosts can be summoned through sorcery.

Index of /rpg/books/exa/Exalted 2nd Edition

Gods Gods represent objects, locations and concepts, but they are separate from them. In order of least powerful and influential to most, there are least gods, minor gods, gods, major gods and Celestial Incarnae.

Examples of least gods include gods of a single pebble, whereas major gods include gods of concepts such as wealth or war. Most gods are members of the Celestial Order, which is stratified into two divisions: the Celestial Court, composed of gods of concepts, and the Terrestrial Bureaucracy, made up of the gods of physical objects and locations.

The Terrestrial Bureaucracy is nominally ruled by the Five Elemental Dragons, and is divided into various spirit courts. Technically, all members of the Celestial Court outrank all members of the Terrestrial Bureaucracy. In practice, Terrestrial courts are largely independent. Outside of the Celestial Order, there are also the machine spirits of Autochthonia, unemployed gods whose domains have been usurped or destroyed, rogue gods who have abandoned their duties, and forbidden gods who have been exiled due to madness, an abhorrent nature or because they sided with the Primordials.

Gods can generally only significantly increase their power by getting promoted or expanding their purview. Mortals and Beasts[ edit ] Crafted Races During the First Age, the Solar deliberative began a series of experiments on human volunteers with the aim of creating specialised subspecies of humanity.

With the aid of magic and selective breeding they succeeded in creating several new mortal races with unique talents and abilities. In order to ensure complicity, these Crafted Races were given special mental conditioning to ensure absolute loyalty to the Solars and their Realm.

Many of the crafted races were classified as blessed races and given special status and privileges, however some of the other crafted races, known informally as the slave races, had low status and limited rights. The Usurpation and the Great Contagion decimated their numbers and now they survive in small isolated pockets.

The Crafted Folk that survived include the winged Airfolk in the North and the cannibalistic Dunefolk of the south. Rules for creating a Mortal or Exalted member of a Crafted Race are presented in the 2nd edition book, Scroll of Heroes. Essence[ edit ] Essence is the mystical force which the Exalted and gods manipulate to gain their supernatural powers, as well as the energy that forms all things. Within the game, the mystical force "Essence" is always capitalized to distinguish from other uses of the word.

Each material is associated with a type of Exalted, as well as one of the castes of Alchemical Exalted, who are partially constructed from that material. These materials are all easily enchanted, and each one resonates with a particular type of Exalted.

It also gives the Exalt access to the powers of any hearthstone mounted on the item. Jade is the most common material, and is associated with the most common, least powerful of the Exalted, the Terrestrial Exalted. There are five colors of Jade of which correspond to one of the Elemental Dragons.

Blue jade resonates with Air, white with Earth, black with Water, green with Wood, and red with Fire. Starmetal is the rarest of the magical materials, forged from meteors, the husks of godlings executed Yu-Shan, the Heavenly City.

Like its wielders, the Sidereal Exalted, Starmetal re-weaves fate and involves itself with divine functions. Moonsilver is considered by the Lunar Exalted to be a gift from their patron, Luna. It must be harvested by moonlight, using no crafted tools, forged at night and cooled only with water that has never seen the sun. Like the protean Lunars, Moonsilver can shift into new forms easily. Soulsteel is made from human souls and the substance of the Labyrinth of the Underworld.

It is jet black, and agonized faces of the souls it contains can be seen moving and screaming in the metal. Unsurprisingly, this material is used almost exclusively by the Abyssal Exalted. Soulsteel weapons draw upon the forces of death and the underworld. Orichalcum is used primarily by the Solar Exalted. Orichalcum is rarely found in pure deposits; usually, it is created out of gold that has been heated by lava and sunlight reflected from mirrors of occult design.

When the Solars started going crazy, he had a nervous breakdown and refused to leave the Jade Pleasure Dome in heaven where the Games of Divinity are kept. Now he's just as addicted to the GoD like all the other Incarnae, and has become just as detached from Creation as the Primordials he overthrew.

The burnout from being ranked ten in every virtue isn't helping. Meanwhile, the celestial bureaucracy that he designed to revolve around himself and his Incarnae buddies grows increasingly corrupt without his oversight. He's actually SO powerful that his shadow is, in and of itself, a god.

Has a specialty in 'riding' Luna and Gaia, although the girls he keeps trying to marry are the Five Maidens. Luna[ edit ] Luna is either intensely cunning or utterly mad , or perhaps both. Some say she is a Fair Folk noble. Like the Wyld, she is malleable able to take whatever form pleases her. The Lunar Exalted are her Chosen, and she is Gaia's lover but so is just about everyone else. Luna is a shapeshifter, which explains the Lunars' entire shtick, but doesn't have any limits on what she can turn into.

Gender isn't a thing for Luna and it's not unheard of for Luna to be portrayed as a guy protip. Out of all the incarnae, Luna is the least affected by the games and she actually takes the time to visit each Lunar as they exalt. Luna doesn't have a true form but her most common forms include but are not limited to a bow wielding huntress, a male traveler dressed entirely in white, a pregnant woman, a pregnant man, a sorceress with a tiara that keeps the Terrifying Secrets Gods Were Not Meant To Know from destroying her mind, and a knife wielding, half naked, wild woman that is apparently the greatest predator in creation.

In order to create Luna they had to stuff all the other moon gods in the Jar of Things that Can Not Exists and have them fight to the death. What popped out was Luna who promptly decided to whisper sweet nothings to UC and seduce Gaia. Their Chosen are the Sidereal Exalted, champions and guardians of fate. Okay people, mostly, though they keep running into For instance, actually using their powers to look into the future locks it in immutably into place, for good or ill, so they don't like doing it.

They fill out paperwork, kiss up to their bosses after work and try to avoid anything that resembles real work. They avoid the Sidereals as much as possible.

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Terrestrial Gods[ edit ] Like the name says, they live in Creation. For various reasons, they loathe the Celestial Bureaucracy. Their purview and power is more limited than the Celestial gods, such as a city or a specific type of tree. Their proximity to mortals means that they're the gods most likely to bully them, but also the ones most likely to cut a deal with. Elementals[ edit ] Elementals are terrestrial spirits devoted to ensuring a small, local purview functions properly. They are also arranged into the Elemental Courts.

While numerous, each Elemental is a unique sentient being and has its place in Fate. Most Elemental beings are noticeably drawn from Earth mythology. Little Gods[ edit ] Little Gods are the barely-aware deities of common objects. They interact with other little gods behind the scenes and generally ensure that things work properly. For example, a lumberjack goes to fell a tree: The axe's little god informs the tree's little god that it should probably fall down now.

Usually it will, and the Loom of Fate makes a note of the fact and everything continues on its merry way. Other times, the tree doesn't fall or fall in the right direction, or falls, say, purple and the Bureau of Destiny might dispatch a Sidereal to figure out what the problem is.

Primordials [ edit ] The Primordials made Creation from the infinite possibility of the Wyld. They are beings beyond measure, and composed of many subsidiary souls.

They are defined by their Third Circle souls, and most importantly by their Fetich Soul though it might be that they define their souls.

During the Primordial War, those who lost all of their Third Circle souls died and became the Neverborn, while those who survived with some intact became the Yozis. Neverborn[ edit ] Slain during the Primordial war, they fell through the fabric of Creation and left Shadowlands in their wake. As they conceived of a state of 'not being', Oblivion was born. Similarly, their unconscious thoughts created the Underworld, now more static and unchanging to fit their ideals.

Like all ghosts, the Neverborn have fetters to Creation and were unable to truly fall into Oblivion. In fact, as they created the world, they have the strongest fetters of all undead. They realized that the only way to achieve their goal of true death was to destroy their fetters, all of Creation. At first, they were more fearful of the Exalted than anything and half-asleep besides the fact.

When the Black Nadir Concordat intruded into their tomb-cities and stole the secrets of Necromancy, they were roused to wakefulness and incredibly angry. Though dead, the Neverborn are still incredibly powerful and command hosts of Abyssal Exalts, Deathlords, Hekatonkhires, and Spectres.

Remember Tolkien's description of Sauron's fate at the end of Lord of the Rings? That's the Neverborn. The tragedy isn't that they're "dead", because beings that huge can't actually die - the very concept of Death is beyond them since they didn't build Creation to handle them dying.

The tragedy is that they're so obsessed with something they've already lost that they can't look past it. They're all caught in a permanent, inescapable angst-loop, and if any of them could just sit up and notice they could abandon their forms and go back to the Wyld. But instead, they sit and spiral further into their "we got our asses handed to us and now our favorite toy is gone" drain-circling, and the psychic emanation of their collective regret has created an entire Underworld for similarly-resonant souls to live out their own miserable pathos.

Unlike the Yozi, and unlike the truly Dead, the Neverborn are simply incapable of noticing anything that might free them from their eternity of navel-gazing.

They have nothing left but self-hatred, and the desire to see everything else wind up even more screwed than they were. No wonder the Ebon Dragon likes them so much. They then swore many oaths, some known only to the Unconquered Sun, for they are engraved into the haft of the Orichalcum spear he wields.

The Yozis feel nothing but anger for their betrayal and diminution at the hands of the Exalted and the Gods, and plot to return the favour. The Yozi known as the Ebon Dragon the Primordial responsible for the concept of Opposition: he created honesty so he could be dishonest, loyalty so he could be treacherous, and virtue so he could be its antithesis.

Onyx Path Publishing: Many Worlds. One Path.

In order to talk to you he has to turn himself into exactly what you personally most despise and fear. Not a nice guy! Which has been going roughly as well as you might expect. You really gonna trust this fucker? An unknown number of Yozi Cults also flourish in Creation, aiming to learn demonic practices and perhaps ultimately bring the true masters of Creation back to their world.

It's worth noting that those oaths mean that unlike the Neverborn, the Yozis can't act too openly to fuck up Creation, else they get called before the Incarnae to account for their actions.

What happens next is likely Akumas[ edit ] An Akuma is a mortal or Exalt who has been granted a measure of power by an Yozi, but essentially becomes a puppet of that Primordial, devoid of free will. While this sounds like a horrible trade, the Yozi are very convincing even when they aren't just lying about it and some people are incredibly power-hungry.

The Green Sun Princes read: Infernal Exalted , the 50 Solar Shards altered by the Yozis, are not Akuma, though there are enough similarities that the two frequently get confused. Demons[ edit ] The lower souls of the Yozis are called Demons now. Thanks to the terms of the Yozis' surrender, they can be summoned into Creation and ordered around. This is difficult for mortal occultists, since Demons can be very willful, but prepared Exalted sorcerers usually don't have too much of a problem with this.

There are specific astrological condition required. For example, the strongest ones, Third Circle Demons, can only be summoned during a five day window called Calibration once a year. They are, however, the products of a nightmarish culture created, ruled by, and located inside of a number of beings that are almost as unnecessarily assholish as they are bugfuck nuts.

They may be capable of moral choice like humans, but that doesn't automatically made them good people either. Unless you're a Sidereal with the charm that lets you essentially put them into the Witness Protection Program for services rendered, tread lightly.

Primordials Who aren't dead or imprisoned [ edit ] Autochthon[ edit ] Autochthon was the Primordial who created much of the technology and industry of Creation. Including the Loom of Fate that enforces causality in creation. He was not well regarded or well-treated by his peers and resented them greatly. During the Primordial War, he sided with the Gods and helped arm their Exalted. After the War, when asked to put a geas on his Mountain Folk, he worried the Exalted would turn on him next.

Gathering up his loyal followers he departed Creation for Elsewhere, sealing the way behind him with the Seal of Eight Divinities. Gaia[ edit ] Gaia sat the war out, thanks to Luna's insistence. The Five Elemental Dragons are her creations, as of third edition it is unclear if they are her subsouls or just spirits she made. She is not often spoken of, and seems to have no agenda beyond leaving most of herself behind in heaven and then running around the wyld looking for 'answers'. Jadeborn [ edit ] The Dwarves of the Exalted setting, also called the mountain folk because they live in mountains.

They are divided into three castes, the Artisans, the Workers, and the Warriors. The Artisans are the leaders while the workers work and supply the Warriors who are in a constant fight against the Darkbrood.

They were originally created by Autochthon when he found some of the Rakasha trapped in blocks of Jade. He then formed them into the first Jadeborn. Eventually they evolved into a caste system with some of the workers and warriors having an exalted like tendency called enlightenment. The Jadeborn provided many of the wonders of the first age and had such technology that they were cursed by the unconquered sun to never roam the surface of Creation without being lead by a member of the exalted.

Dragon Kings[ edit ] The Dragon Kings are large lizard-like beings of great power, resembling dinosaurs. The Dragon Kings are sworn in allegiance to the Unconquered Sun, their creator. Before the time of the Exalted, the Dragon Kings ruled Creation and the mortals who dwelt there, but as the methods of Exaltation were crafted and improved they become obsolete in the gods' eyes.

Think inca and aztec style biped dinuars. The Unconquered Sun used them as powerful servants to his chosen whom they served faithfully, honoring their Exalted brethren. After the First Age ended in war and disease, few survived.

Their numbers grow slowly but steadily in the Second Age, though the once great Dragon Kings remain hidden in the furthest corners of Creation.

Their most powerful stronghold would be the Aztec-flavoured Rathess, an ancient home filled with a variety of powerful artifacts made by the Dragon Kings in the glory days of the First Age. There are four types of Dragon Kings, each living in a direction of Creation; the graceful flying Pterok North , the nimble and lithe Raptok East , the powerful and loyal Anklok South , and the clever amphibious Mosok West. Fair Folk[ edit ] The Fair Folk are creatures composed of raw Essence, and inhabit the Wyld — the place that exists between the ordered Creation and pure Chaos.

Inhuman and beautiful beings born from chaos, they feed on the dreams and aspirations of the inhabitants of Creation in order to give them strength and form in their own intermediate realm.

In essence, they are the "kissing cousins" of the Primordials; their territory having been pushed back when the Primordials formed Creation. They prey upon the dreams of mortals and do a brisk trade with the Guild a powerful economic organization in Creation in slaves The Raksha are divided into four castes: Diplomats, who favor the Staff Grace and the virtue of Conviction; Entertainers, who favor the Cup Grace and the virtue of Compassion; Warriors, who favor the Sword Grace and the virtue of Valor, and Workers, who favor the Ring Grace and the virtue of Temperance.

Noble Raksha belong to two of the four castes, favoring the graces and virtues of both. There is also a fifth Grace, the Heart Grace, which is associated with identity and the trait of Willpower.

Graces are differing outlets for the use of Essence and are similar to the suits of tarot. The most powerful of the Fair Folk are the Unshaped. Unlike the Raksha, the Unshaped are unable to survive within Creation for extended periods of time, each Unshaped is actually a symbiotic cluster of Fair Folk consisting of a single "guiding intelligence" and one or more "subsidiary intelligences" with no true form.

Being born from a place of fluid reality that resembles a Loony Tunes skit as much as it does creation, fair folk have difficulty functioning like "real" people. For one thing they suffer from "calcification", their natural unshaped forms are incompatible with creation's stagnant, static existence. Even when they take on a semi-real shape as a Rakasha they bleed essence while in creation and must feed on dreams and souls to keep themselves alive. Secondly a fair folk's emotions and virtues are entirely artificial, represented by their graces.

When their phony identities break down they suffer from 'Bedlam'. This can have effects such as losing the ability to comprehend that other people aren't just figments of his imagination conviction or forgetting that he is capable of inflicting harm on others valor.Time of Tumult by White Wolf Publishing: Exalted 3rd Edition: I'm pretty sure that most of the price of the POD is just what Drivethrough charge for their costs and cut.

It came out last year and some of the backers are just barely getting their copy in the mail.

Characters may be frequently presented with challenges that normal human beings, even within the context of the game, would find difficult, deadly, or simply impossible. From the back of the book: Do not. Covers major NPCs. Sidereals are also the only Exalts capable of manipulating the Loom of Fate directly, and are tasked with making sure it doesn't break down.

Zenith by Steve Kenson and David Wendt: Unlike true demons, these beings cannot be summoned through sorcery.